
3DS Android BlackBerry DS iOS (iPhone/iPad) Macintosh PlayStation 3 Wii Windows Mobile Xbox 360. Custom Worlds for Sims 3.Empty Neighborhood The Sims 3 PC. It is predominately empty house wise - it does have all rabbit holes. Only one or two objects may have been used from these, Town Life is more important to have.Described below are three methods for populating a Sims 3 world:Sims 3 Worlds My Sim Realty Home of Quality Lots. Stuff packs used were Town Life stuff and High End Loft. Stats: 103 lots, 55 residential (5 empty), 46 commercial (3 empty) 2048x2048 size world (largest size) Requires Late Night, Pets, University Life, and Island Paradise.
Sims 3 Custom World Empty Full World Like
After discussing this topic on the MTS forums , sharing pictures of this project and getting a very positive response, I decided it would be nice to have a place for those interested to come and get more information about Hylewood.Start up The Sims 2 or the relevant expansion if you've got that installed. Re-populate a world that comes populated with SimsI used Create a World to edit Hylewood to use as a home world for myself in The Sims 3. Erandil empty world by mammut sims 3 downloads cc caboodle check more at http //. Q&A.it the size a full world like the base game worlds of willow creek and oasis. Add this game to my: Favorites. Notify me about new: Guides.
Chose to create a new household or add a household from the library. I use three NRAAS mods to do this: Mover, MasterController, and Story Progression.Install the mods and then start a new game with the custom world. Populate a world with Sims from another worldLet’s say you download a custom world from somewhere that does not have any Sims and you want to quickly create a thriving town. You see a confirmation message.
I have about six or seven households that I call my core families that always use when starting a new town. With this option you add Sims from the Bin to whatever house that you want. So, think of this Sim as only temporary and you can get rid of it later.Now you want to turn on Free Real Estate by clicking on city hall and selecting NRAAS » Mover » Enable Free Real Estate.
These are Sims with various qualities (traits and looks) that I plucked out of previously played games and they are to become the ancestral parents of new Sims that are immigrated in my town.To use Story Progression to rapidly immigrate Sims into your town you first need to enable it. I think I have a total of 30 of these Sims (15 males and 15 females). I call these Sims my gene pool. I am going to explain my method here.In addition to the core families that I mentioned above I have a number of single Sim households in the Bin. There are a number of options to rapid immigration. You can do something like this or actually skip this step.The next step is use NRAAS Story Progression to rapidly immigrate as many households as you wish.

Depending on the number household it may take a Sim-day to populate the town. I usually set “Rapid Immigration” to value between 30 and 50 families. After you un-pause the game, the mod will proceed to immigrate a new family every 10 sim-minutes, up to the number you specified. If you want all of the genetic-donor Sims to be considered equally, then set this to true.Don’t want Sims to end up having the same last names.This limits the immigration system to using only the single Sim households mentioned above.Then set the “Rapid Immigration” option value to the number of households you want to immigrate.
It is best to choose a single Sim to start with because it is easier to kill off one Sim.From the town hall select NRAAS » MasterController » Advanced » Total Annihilation. To do this use the Total Annihilation feature in the NRAAS MasterController mod.Start the game as you normally would by choosing a family to play. Re-populate a world that comes populated with SimsTo re-populate the a world that is already populated with Sims such as Sunset Valley or one of the other EA worlds you first need to rid the town of those Sims. When it is done the value will be zero (0).After the town is populated you can then switch to whichever household you want by clicking on the household or a Sim in that household and then selecting NRAAS » MasterController » Make Active.To remove the Sim that you started the game with click on that Sim and then select NRAAS » MasterController » Advanced » Total Annihilation.
You can get this information by clicking town hall in both worlds and then NRAAS » MasterController » Demographics » LotsHere is how I use Porter to move families from world to world:The first thing that I always do is have my active Sim family sell all real estate property so that they get their money back. Read the Porter FAQ for more information on this process.One thing you do want to do is ensure that the world that you are moving to has a sufficient number of un-occupied houses to contain the number of households you are packing up. It is dependent on how much free memory you have once the save game has loaded, and how large the data packets are for each sim being exported.”However, I have never had any problems with doing it the way that I describe here. This mod allows you pack up the population of one world and move them to another.The Porter FAQ cautions “Do not attempt to export your entire town in a single family.” The FAQ also says “There is no way to gauge how many sims your machine can export without testing it yourself. Populate a world with Sims from another worldTo populate a world with Sims from another previously played world you will need the NRAAS Porter mod. This will remove that Sim as if they never existed.

You will want the starter household to be the active family that you previously saved to the bin.Once your active family is settled in, pause the game and locate an empty house. Porter families are stored in the game library (Bin) just like EA exports.It will take a few minutes to pack the families.Once Porter is finished with the export you should quit the game without saving as Porter performs numerous resets and moves Sims around, and may not place them back in the proper position after the process is complete.Now start a new game in the world where you want to import your Sims. I usually give the file a name that makes it obvious that this is a porter household. The duplication of the active household will be resolved by Porter during the import process.Once you have selected the households to pack, click the check button and name your “porter family”. You will want to include the active household in the export in order to maintain their relationships with the rest of the world. The other households have no house icon and name will be something like “Alien Household”Be sure to include your active household in the export.

Say yes.Once the import is done the game is ready for you to play.
